Bayat Presents

Save System

Ultimate save system solution for your game, app or service
Manage your data easily across all platforms. 

Get Started Easily

Get started easily with the rich documentation, tutorials and guides, which give a complete insight of how the save system works and how to get most out of it as a power user.

We’ve Got You Covered

Flexible & Extensible

Change, extend or add your own storage types, encryption algorithm, …


Uses a modified version of Json.NET the popular JSON serialization library

Auto Save

Provides components for automatically saving & loading scene objects and data


Provides built-in support for popular storage types, Local, Cloud …


Keep a backup version of your data to preserve the utmost security for your players.


Prevent cheaters with advanced encryption

Cross Platform

Works on all Unity supported platforms

Unified API

An unified API for accessing the storage and serialization

Find out the Best

This table gives an overview of what each asset has to offer and what the other one doesn’t, so you can easily find out which asset fits the best for you.

Designer & Developer Friendly

We’ve integrated the save system with most popular visual scripting tools and also included built-in components for handling save & load without writing code and also we’ve exposed the API at its best for programmers to use it at their own requirements, so it would be easy for both kind of users ranging from programmers to designer, and beginners to advanced users to use this awesome save system.

Works on all type of Storage

Save system supports local storage such as File, Unity PlayerPrefs and cloud storage like custom cloud, Firebase, PlayFab, Steam Cloud (with Auto sync), …
So it is fully functional on all platforms with different storage types.


Buy Now & Save

Launch Sale

  • 50% off as Launch Sale
  • 50% off for Save Game Pro owners
  • More integrations with 3rd party services are coming
  • More features are on the roadmap

Let’s Get Started

Ready To Make a Real Change? Let’s Build this Thing Together!